<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Arcade Heroes Podcast #8 &#8211; Discussion and new details on Dark Presence  +more w/ Aaron Auzins</title>
	<atom:link href="http://arcadeheroes.com/2009/09/30/arcade-heroes-podcast-8-discussion-and-new-details-on-dark-presence-more-w-aaron-auzins/feed/" rel="self" type="application/rss+xml" />
	<link>http://arcadeheroes.com/2009/09/30/arcade-heroes-podcast-8-discussion-and-new-details-on-dark-presence-more-w-aaron-auzins/</link>
	<description>The Saviours of Coin-Op</description>
	<lastBuildDate>Sun, 27 May 2012 00:21:57 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	
	<item>
		<title>By: New games from the Sega Private Show 2010 in Japan &#171; Arcade Heroes</title>
		<link>http://arcadeheroes.com/2009/09/30/arcade-heroes-podcast-8-discussion-and-new-details-on-dark-presence-more-w-aaron-auzins/#comment-3457</link>
		<dc:creator>New games from the Sega Private Show 2010 in Japan &#171; Arcade Heroes</dc:creator>
		<pubDate>Sun, 27 Jun 2010 21:07:43 +0000</pubDate>
		<guid isPermaLink="false">http://arcadeheroes.com/?p=8569#comment-3457</guid>
		<description>[...] popular baseball is in Europe). In case you missed our previous coverage on this game, you can go here, here and [...]</description>
		<content:encoded><![CDATA[<p>[...] popular baseball is in Europe). In case you missed our previous coverage on this game, you can go here, here and [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nick</title>
		<link>http://arcadeheroes.com/2009/09/30/arcade-heroes-podcast-8-discussion-and-new-details-on-dark-presence-more-w-aaron-auzins/#comment-3456</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Fri, 02 Oct 2009 05:24:38 +0000</pubDate>
		<guid isPermaLink="false">http://arcadeheroes.com/?p=8569#comment-3456</guid>
		<description>I wanted to add this, but I got a question for Adam. Have you ever considered having an Air Hockey league? The one big arcade by me used to have ones on a weekly basis and they would get a lot of players. It would be a good way to drum up some excitement and get some extra bucks.</description>
		<content:encoded><![CDATA[<p>I wanted to add this, but I got a question for Adam. Have you ever considered having an Air Hockey league? The one big arcade by me used to have ones on a weekly basis and they would get a lot of players. It would be a good way to drum up some excitement and get some extra bucks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nick</title>
		<link>http://arcadeheroes.com/2009/09/30/arcade-heroes-podcast-8-discussion-and-new-details-on-dark-presence-more-w-aaron-auzins/#comment-3455</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Fri, 02 Oct 2009 05:21:58 +0000</pubDate>
		<guid isPermaLink="false">http://arcadeheroes.com/?p=8569#comment-3455</guid>
		<description>When my friends and I saw the new Tetris from Sega, we gave it a name, I hope they use if they want to bring it to the states, BFT. Big F***in&#039; Tetris! It&#039;ll stick! Believe it!</description>
		<content:encoded><![CDATA[<p>When my friends and I saw the new Tetris from Sega, we gave it a name, I hope they use if they want to bring it to the states, BFT. Big F***in&#8217; Tetris! It&#8217;ll stick! Believe it!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: editor</title>
		<link>http://arcadeheroes.com/2009/09/30/arcade-heroes-podcast-8-discussion-and-new-details-on-dark-presence-more-w-aaron-auzins/#comment-3454</link>
		<dc:creator>editor</dc:creator>
		<pubDate>Thu, 01 Oct 2009 22:09:35 +0000</pubDate>
		<guid isPermaLink="false">http://arcadeheroes.com/?p=8569#comment-3454</guid>
		<description>Excellent point Molloy - I have even included it in our coverage of the SFIV situation. I agree that it would cost them more to fight the AM market rather than focus on the lower fruit of the consumer scene.</description>
		<content:encoded><![CDATA[<p>Excellent point Molloy &#8211; I have even included it in our coverage of the SFIV situation. I agree that it would cost them more to fight the AM market rather than focus on the lower fruit of the consumer scene.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Molloy</title>
		<link>http://arcadeheroes.com/2009/09/30/arcade-heroes-podcast-8-discussion-and-new-details-on-dark-presence-more-w-aaron-auzins/#comment-3453</link>
		<dc:creator>Molloy</dc:creator>
		<pubDate>Thu, 01 Oct 2009 19:58:34 +0000</pubDate>
		<guid isPermaLink="false">http://arcadeheroes.com/?p=8569#comment-3453</guid>
		<description>Here&#039;s an alternative theory for you. The Japanese competitive community think SFIV is rubbish so they&#039;re not interested in playing any update as there are plenty of better games they could be playing.
http://forum.insomnia.ac/viewtopic.php?p=11313#11313</description>
		<content:encoded><![CDATA[<p>Here&#8217;s an alternative theory for you. The Japanese competitive community think SFIV is rubbish so they&#8217;re not interested in playing any update as there are plenty of better games they could be playing.<br />
<a href="http://forum.insomnia.ac/viewtopic.php?p=11313#11313" rel="nofollow">http://forum.insomnia.ac/viewtopic.php?p=11313#11313</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: editor</title>
		<link>http://arcadeheroes.com/2009/09/30/arcade-heroes-podcast-8-discussion-and-new-details-on-dark-presence-more-w-aaron-auzins/#comment-3452</link>
		<dc:creator>editor</dc:creator>
		<pubDate>Thu, 01 Oct 2009 12:15:51 +0000</pubDate>
		<guid isPermaLink="false">http://arcadeheroes.com/?p=8569#comment-3452</guid>
		<description>Just to confirm, the Chicago GameWorks is the SEGA test facility venue and used for all tests.</description>
		<content:encoded><![CDATA[<p>Just to confirm, the Chicago GameWorks is the SEGA test facility venue and used for all tests.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ashley</title>
		<link>http://arcadeheroes.com/2009/09/30/arcade-heroes-podcast-8-discussion-and-new-details-on-dark-presence-more-w-aaron-auzins/#comment-3451</link>
		<dc:creator>ashley</dc:creator>
		<pubDate>Thu, 01 Oct 2009 03:49:27 +0000</pubDate>
		<guid isPermaLink="false">http://arcadeheroes.com/?p=8569#comment-3451</guid>
		<description>Well im annoyed with capcom,arcade owners should just forget them,i have.eventually they will realise they have bit the hand that feeds them,good luck with there future,street fighter is&#039;nt the same on a console.</description>
		<content:encoded><![CDATA[<p>Well im annoyed with capcom,arcade owners should just forget them,i have.eventually they will realise they have bit the hand that feeds them,good luck with there future,street fighter is&#8217;nt the same on a console.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: igo</title>
		<link>http://arcadeheroes.com/2009/09/30/arcade-heroes-podcast-8-discussion-and-new-details-on-dark-presence-more-w-aaron-auzins/#comment-3450</link>
		<dc:creator>igo</dc:creator>
		<pubDate>Thu, 01 Oct 2009 01:43:14 +0000</pubDate>
		<guid isPermaLink="false">http://arcadeheroes.com/?p=8569#comment-3450</guid>
		<description>best podcast to date.  It really helped having clear audio.

The look into Dark Presence was good.  I hope they make the digital background blend together better with the live actors.</description>
		<content:encoded><![CDATA[<p>best podcast to date.  It really helped having clear audio.</p>
<p>The look into Dark Presence was good.  I hope they make the digital background blend together better with the live actors.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

