Today's "no-duh" moment from Capcom: arcades hit by consoles.

Shaggy May 12, 2009 3

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When it comes to the debate as to whether or not arcades are affected by consoles, I personally believe that the argument is straightforward. If arcades were not affected at all by consoles then arcade-to-console ports would have zero effect on sales and people would still still be headed to arcades like it was 1982. That’s why I believe that the more games that provide an experience exclusive to arcades is important and that goes beyond making billions of racing games.

capcomlogoCapcom has recently mentioned this issue, first citing how differences between arcades and consoles is negligible and that there is a lack of sales inducing games. At the same time they are happy with how pimping out Street Fighter IV in arcades worked for console sales, which they have previously stated would have not helped the arcade industry in the US, despite numerous stories we saw of lines of people waiting to play the game at the few locations that purchased the game.

Another issue I have with their statement is that when it comes down to differences between games on the consoles and the arcade, it’s not just about graphics – they themselves added more content to SFIV for consoles and this seems to be very common with all of the arcade-to-console releases for a while now. In the case of SFIV for the console, an arcade stick was released to bridge the gap and to top it off for this example, it is not like SFIV sat in arcades for a long time before the console version hit the streets and players, who are more savvy then they might get credit for, knew about that not long after the announcement was made for the game coming to arcades. If Capcom is going to complain about the difference between arcades and consoles being a problem and they are sincere about it, then why not set about to solving the problem by designing their own arcade games to provide a more than neglible difference from the consoles? Since they are planning a console release in the future anyways, make the console players pay for development costs instead of arcade operators and throw in technology on the arcade that surpasses what a console can do which does not have to be terribly expensive. The tech inside of consoles is always lagging behind the PC as it is so take advantage of that when possible, I say. I know that the issue does get a little more complicated than that and we have discussed it before but I get tired of hearing excuses instead of solutions to the problems of the arcade inudstry from the likes of Capcom who obviously is far more worried about their console sales than arcades anyways.

[Capcom article at GameBizBlog.com] [Discuss on the Forum]

3 Comments »

  1. arcads4ever May 12, 2009 at 9:51 am - Reply

    even with the console release of most arcade games, the original machines are still popular. for exsample I went to greece last year and there were quite a lot of people playing tekken 5 which was released for ps2 years ago and yet it was still in play. the other advantage the arcade also has is that the console industry is so big that alot of game titles get overlooked because theres too many game title out and still coming out where as the arcade market is small but is also a available space for opportunatly.

    unlike game title for consoles it can display what the game play is like for an arcade game where as when you pic up a game in a shop you can’t always imagine if its good or not and you have to look on the internet and still not be sure because of the framerate computers offer when viewing videos.

    I personally think that arcades and consoles can both live together in harmany since they can each do their own thing that each other can’t do.

  2. editor May 13, 2009 at 10:50 am - Reply

    We have to be aware of the vested interest that remains in the consumer media and publishing sector.

    The reality is that as the consumer games sector is hit by the financial down turn they are scrabbling to retain market position. The idea of revenue being impacted by another industry – such as amusement – is galling.

    The consumer marketing team at Capcom are focused only on consumer sales – and hates any mention of amusement. It was easier to focus on consumer and leave the amusement to Taito.

    The consumer magazines are imploding at the moment, most articles are written by freelancers, and the internal editorial team have zero expereince – its easy to write a google sourced piece on ‘arcade is dead’ than do any research.

  3. arcads4ever May 14, 2009 at 10:31 am - Reply

    you have a point there shaggy, people who don’t know whats going on in the arcade world are more than likley to say that arcades are dead if people think that arcades are just the same as what they were more than 10 years ago despite really original games coming out recently like sega manic panic ghost, sega primeval hunt, sega brick people, konami ubeat, tritechs ufo stomper and many more. more importantly I don’t think most people think that arcade game are being made apart from being released in japan and that countries like usa and europe tend to use the same ones from years and years ago. yes there are bad arcades that are run down but there are still good arcades and many new ones being built that are better.

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