As a follow up to some discussion from a previous post about motion controlling in video games and how that might affect arcade gaming, let me throw something else out there to consider for coin-op arcade gaming – Augmented Reality or Augmented Virtuality (AR or AV), AR involving real world objects that are overlaid with virtual imagery. We have featured a couple of posts about AR being used in the coin-op sector before but it hasn’t seemed to gain a lot of attention so my question to you is – should it? Could AR or AV be the next step in providing a very unique experience to arcade (and even pinball) gaming or is it too much of a gimmick to have any lasting use?
To ignite the neurons, here are a couple of videos I have found which demonstrate some AR/AV uses. Where this generally has to make use of a webcam, that means that it is possible to do on console systems as well but I do not think that should mean that it not be tried anyways. But it also can be used with Head Mounted Displays (HMDs) which could bring us back to virtual reality applications. A good recent example of AV in the arcade industry recently was Sega’s Brick People and Chicago Coin’s Putt Championship Edition so there is some experimenting already going on with the concepts but how far will we see it go?
More example videos after the jump and there are plenty more examples to be found all over youtube.
The Gizmondo AR game
A couple of examples of using a mobile device. Imagine if users cell phones could be used as controllers (although implementation on that could be difficult)