At EVO 2011 big news was made about how Super Street Fighter IV Arcade Edition would be getting a free update on consoles, as Capcom heard from many people that Arcade Edtion was unbalanced (which was intentional in the first place according to the game’s producer). They were going to fix that and promised that this would be the last time the SSFIV series is updated. Free updates were promised for consoles and Capcom also stated that it would be tested out first in Japanese arcades, which today some of thos balance updates have been detailed on the Capcom Japan Development Blog. Let me take this opportunity to bring to light how some customers of theirs happen to go completely unmentioned in all of this – Western customers who put down a huge chunk of change for the SSFIV AE Versus kit which was released earlier this year.
I sent a tweet on August 2nd 2011 to Mr. Yoshinori Ono asking about this as I am one of those customers(I should also mention that my TypeX2 board just so happened to completely break down shortly before I had it for 90 days; I had to send it back for repair, which I am still waiting on to receive back over a month later):
I am a US arcade operator that spent $10k on the SSFIVAE Versus kit this year. Will I be able to get the Ver2012 free too?
I think it’s a fair question but it’s one that has so far been ignored by Mr. Ono and Capcom. The update is testing in Japanese arcades until Friday, so arcades are certainly on Capcom’s mind at the moment. If they are going to promise free versions to everyone but one segment of their customers, then I think that is something that needs to be made public. The Versus kit wasn’t developed by some rogue element within Capcom that the management didn’t know about and shortly after it was brought to the US, suddenly Capcom felt it necessary to release this made-specifically-for-arcades version as DLC for everyone to own cheap. It’s their property to do so of course but as it gives high-paying European/US operators a very short time to recoup money on the game, we end up holding the bag and getting severely burned as many players stay home once that DLC is available. You would think Capcom might show a little appreciation for those who give them that much money (kits were typically going for $6000-$9500 depending upon the version; if you got just the hard drives, or the full kit respectively – average fighting game kits go for about $2500-$3000; if you got the Japanese version with Vewlix cabs then you spent much more on it) but instead we get the cold shoulder. If you are an operator who has made your money back and then some, I would like to hear about it as so far, I haven’t heard such stories where this game is concerned.
It is one of those risks you need to be prepared for as an arcade operator but there is no reason for us to go away quietly. If they choose to continue to ignore us then that is their choice but let this be a future warning to any Western operators interested in official Capcom arcade products – it can be much more trouble and money than it is worth so pick your games carefully.
Oh yes! Capcom could give a crap about us, or at least that has been my feeling the last few years. No wonder the industry struggles, overpriced games like this really destroys my attitude, at least. As hard as we are working to keep things interesting to our players, we could use some help, not hinderance. We have lost a considerable amount of money with this whole Street Fighter thing. If the kits were priced normally to begin with, I would not be so bitter!
I agree with you 100%. Sometimes I think the consumer division has infiltrated the arcade division of companies like Capcom and are calling the shots…
I was actually wondering about the english translated versions and if they would get updated. That would suck if they didn’t get updated. I hope cap com doesn’t disregard these customers.
Good luck to you.
SNK Playmore is much more respectful to operators than Capcom… The King of Fighters XIII hard disk cost €1600 on release (€2400 with Type X² unit), it could be switched to English language and the console version would only be released 14 months later. An operator I know who imported it a year ago told me the game is very popular at his location (he often organizes tournaments) but he know that the game will stop earning the day the consumer release is out. He strongly considered buying Super Street Fighter IV AE but as the console release was announced only months away, he didn’t take the risk (and glad he didn’t).
I saw the whole thing happened before my eyes.
My theory is that Mr. ono never care about US (or to be more precise, non-Japan) arcade operators. He just use them as a way to promote his game. And he knew from the start that he’ll be releasing the DLC. so he launched the arcade globally (Thailand got the kits the same month) to get the ‘player’ hyped for the DLC. That results in average sales for 2-3 months of arcade kits and much more sale for DLC… AND ALSO the loss for arcade operators, which Ono never cared.
I can never agree with such method, though I can see where it’s coming from. Capcom is being a moneywhore as usual…
Well it’s 2014.
Anyone feel like giving a statement on the case of Capcom and their current standings with the industry? Btw, I still consider what was written in the article to be relevant enough for bringing it back to everyone’s attention as I believe a few things need to come up for review.