Here’s a little bit more H2Overdrive info to whet your appetite, this is the last part of the interview series that Noe V. did with the Specular Interactive team and in this part he finishes discussing the game with Steve Ranck, CEO of the company. Instead of posting this to his 1up blog, Noe V. has provided us with the video link first, to which we thank him! They talk a little bit about track and game design, delve further into the hardware running the game and then comes the question about a home release. I have seen rumors in different spots that a console version is in the works but as it turns out, this is not the case. See the video for the response and the reason why.
Personal thoughts on H2Overdrive being an arcade exclusive: As an operator this pleases me tremendously. As unprofessional as this sounds, nothing sucks more than to buy a big expensive game that has a console release come along and undermine sales a short time later. We can always debate the real effects of home ports but either way I look at it like this (as both an operator and a player): consoles get their exclusives that never come out on anything else and so I do not see why arcades cannot share the same idea. Granted home releases are a little different due to accessibility, but a great arcade game generally will see awesome sales that can lead to the game showing up all over the place.