A short time ago when I heard about the creation of a new, smaller cabinet for Terminator Salvation (which we still haven’t been able to obtain any photos of) I also heard that Raw Thrills’ was updating their Super Bikes game (originally released in 2007) with a new cabinet and a major update to the software. What I wasn’t told is that the update was actually a full sequel to their wildly successful motorbike game(a game that sold over 9000 units worldwide, the source which originally told me about the new cabinet suggested).
As for Super Bikes 2, the first obvious upgrade from the original we see is the addition of a 42″ LCD screen (same thing Namco’s Nirin uses). The graphics will be getting an upgrade, there will be more tracks than the original had I am told, but for now that is all we know. I imagine that they will maintain the aspect of pulling off stunts in mid-air but we will need to wait and see. Super Bikes 2 is scheduled for a release in September.
UPDATE: The Fast and Furious license is not being used on this game so it’s just Super Bikes 2, sorry about the error earlier.
Source: Highway Games
Looks cool, I liked the original Super Bikes and it’s about time for a sequel.
After taking a closer look at the image on the prototype cab drawing, it appears that one of the new courses is set in Las Vegas, btw.
Good catch. As long as they have plenty of tracks(i.e. 10+) then I would be satisfied. The era of racers with only 4 or 5 tracks needs to end.
All I ask for is that the tracks from the original game return, they were pretty good.
On a slightly related note, the link you had put on Kotaku’s talk amongst yourselves thread to this was removed, unless you are the one who removed it. If not I really have to wonder why.
It’s still there.
That’s weird, it wasn’t showing up last time I checked (those threads are always a nice way to get some random links, like that space tech demo), must ahve been my browser acting up
It’s not an issue of how many tracks there are. It is more an issue to have good interesting tracks that are fun as opposed to having large numbers of tracks. Would you rather have 4-5 tracks that are really well tuned and very fun to play or 10 tracks that are just meh because the developers stretched themselves too thin trying to make too many tracks?
You make a good point about balancing quality with quantity but I don’t think that they should be compromising one for the other. No matter how good the tracks are, having only a few tracks to choose from won’t bring you back for very long either, unless they come up with something else to bring you back. Tokyo Wars, while not a racer only had two levels. They were a lot of fun but after you play a few times you can’t help the feeling that the game is lacking – it feels like a demo. I feel the same way with racers that only have 4-5 tracks as my experience with those so far has been those tracks are fun but you’ll wear them out sooner. Every time I play through Chase HQ2 I feel that way – it’s a fun five tracks but I want more at the end. I don’t know the perfect number (7-8 as a balance perhaps?) but I understand where you are coming from. Perhaps I demand more out of a racer I pay $7000 or more for, especially anything in the $10k range.
I would have to agree on the 7K-10K price range. At that price it can’t ship with 4-5 tracks…. Now if the game is priced in the 4-5K then 4-5 tracks is adequate.