Trade show season is upon us, with the biggest event of them all, IAAPA, creeping up on us faster than we might realize in November. As we do so, there are not just some new products, but new companies that will be making their debut. To preview one of those who are not on the IAAPA map (but will be there), here is a new kid on the block called Blue Motion Games. Let’s see who they are.
Who is Blue Motion Games?
Blue Motion is a venture that was recently started by Salim Sabbagha, who has past experience in working at Trio-Tech and most recently Playmind. Based out of Canada, he’s looking to bring a new angle to amusement, “not reinventing the wheel, but adding some rims to it” as he explained while we chatted about the company.
You can visit their website here – but before you do that, here’s a little more info and context.
What Games Will Blue Motion Be Making?
To begin, they have partnered up with Amega Entertainment, a well-known simulator manufacturer based out of Istanbul, Turkey, to represent certain Amega products here in North America. Amega has been to IAAPA many times, and has a strong reputation for the products and technology that they’ve created. Two of their products, the Cinecoaster 360 and E-Racing Container respectively, have also won IAAPA Brass Ring Awards (search for Amega in that doc and they’ll pop-up). Products that Blue Motion will sell include the Cinecoaster, Heliride 2 & 15, Oceanride 2 & 16, the Full and Half-Body simulators (which can do linked play), and the WRS (which is “like the NFS Heat Takedown game, but more realistic”).
Some of the games work best with VR headsets, while others (like the Formula S simulator above) can use that or a curved display.
Blue Motion is new enough that you will not see them on the IAAPA show floor map yet. You will be able to find them at the Amega booth however, booth #5819 (far-right, south-side, right by the giant outdoor entrance there). If this is the first time you’ve heard of Amega, their products fall into the realm of those larger FECs that are almost theme parks – I’ve heard the term “indoor adventure parks” used before – although if a smaller FEC had the budget and the space, they could grab one of these products too. Some of the rides carry up to sixteen people at a time and require an attendant to operate, so those would be attractions as opposed to an arcade machine.
So why am I discussing them on “Arcade” Heroes? Well, I’m glad you asked 🙂
Salim was kind enough to show me a couple of games that fit perfectly into the FEC/arcade category. I’m not able to divulge more than that they exist at this point in time, however, they should be ready around IAAPA time. These are not Amega products, but new games developed in-house by Blue Motion Games. It sounds like the plan is for at least one of each of them to be installed at a location for testing in Orlando – so not on the show floor, but out there to see in the event that you go out on the town (which most seem to do, at least once while they’re there). I would also guess that the target release for the titles would be 2025, but that might be fluid, depending on how development goes.
We will have more details to share as IAAPA approaches, but that should serve as a good primer for now. What would you hope to see from Blue Motion in the future?