It’s almost October (yes, already), which means more new games will start showing up on test out in the wild. Today, we have two games, both by Bay Tek Entertainment, which have been seen out testing in Wisconsin: ICEE Slush Rush & Battleship Bounce Off. Thanks to All Castle Games for sending these our way.
Please keep in mind that as games on test, what you see below may not even close to the final product. These games may also never see full production. It all depends on how the test goes, but keep that in mind before making any final judgments.
ICEE Slush Rush
Let’s start off with one that is a bit of a change from Bay Tek’s norm, but it is also similar to an indie game we’ve discussed in recent times (Perfect Pour) that uses something that is quite common to find across America – the ICEE slushie machines. Now, they might become a game. Here’s the pic:
As a videmption game, players are tasked with filling the ICEE cups with the flavorful slush with the five levers (Orange, Strawberry, Banana, Green Apple, Blue Raspberry), but not overfilling them. The presentation on this is very polished, with what looks to be production final printed graphics and nice 3D graphics. I would guess that this one will be appearing at IAAPA. Here’s a quick video:
As mentioned on the AH Discord, this could definitely appeal to FECs, while Perfect Pour appeals to bars/routes (the latter will have a non-alcohol mode).
Battleship: Bounce Off
Next up is less videmption and more traditional redemption (it has a video screen on each side, but it’s not involved in the principal gameplay) and what is interesting about this is how this is not the first time that Bay Tek has tried to work with the Battleship IP. The last time we saw them do this was way back in 2014, when they attempted to create a videmption game from that. But it disappeared after the show where it had debuted.
For this game, it involves tossing balls at the 8×8 grid. The placement of the battleships are randomized on each game, were players take turns tossing balls and hoping to land a strike on your opponents hidden battleship. I was told that you can’t see your opponents ships, so you have you hope you get it right. Sink all five ships and you win the bonus.
This one also looks quite polished and I would be surprised to not see it at IAAPA. However, Bay Tek often tests games and we never see them go to a show, nor production. Some games might even get to a show, then disappear (like the first iteration of Battleship – but there have been several others that didn’t make the cut).
What do you think about these two? Would you play either ICEE Slush Rush or Battleship if you came across it? I imagine if the ICEE game does well that we’ll soon see a competing game with 7-Eleven’s Slurpee (which I recognize more than ICEE, but it probably depends on where you live as far as that cultural impact).