JET Games USA Launches Giga Shot, Cyber Punch & More

Arcadian February 11, 2026 0
JET Games USA Launches Giga Shot, Cyber Punch & More

Now that we’re a few months removed from IAAPA 2025, it’s normal that many of the games seen there are finally starting to reach production. Today, we have a big update on JET Games USA, where almost everything they put on display is now available in north America. Let’s take a look.

GIGA SHOT

Is the fourth entry in the “shot” series (Quick Shot/Big Shot/Mega Shot – all designed in partnership with China’s Firestone/Leon Amusement) going to be JET’s last? Probably not, although they’ll have to wear out that thesaurus to continue increasing the name sizes. This is technically a sequel to the other ‘Shot’ games, as both the software and the hardware are a bit different.

First, here’s the new cabinet design, which uses an 86″ 4K screen set in the standard horizontal orientation, as opposed to the vertically-mounted displays that all of the other shot games had used:

Gigashot by JET Games USA

The guns on this have also changed – for Quick & Big Shot, they were metal pistols; Mega Shot were metal rifles with a gun scope. For Giga Shot, they have introduced a shotgun controller. There are two types on the cabinet – one with a slightly shorter (by just a couple of inches) barrel, but even the long one is not as long as say a Big Buck Hunter shotgun.

Software-wise, it’s “similar but different” to the other Shots – similar in that you have some scenarios that are about shooting targets, others with bad guys, although where it differs is in the presentation (from what I saw). They have updated these levels to work more like a typical on-rails gun game, even the shooting gallery ones. They also have added the likes of a level that features dinosaurs. Graphically it’s a step up from the others too.

Before you ask, “Where’s G.I. Joe?,” that does have an entry on JET’s site, but it won’t begin shipping until May. It isn’t known yet how much of it will change from what was seen at IAAPA, but here’s hoping we’ll see a lot more IP content when the game is at Amusement Expo next month.

Cyber Punch

One name I haven’t seen in a while is that of Kriss Sport. This Polish company has long been honing in on the art of creating the boxer machine, and so far this particular title is looking like the zenith of that experience. Cyber Punch isn’t exactly what we would classify as a “video game,” since the core of it is still “punch the real bag as hard as you can to get a high score.” While not the first boxer to use a screen, the way that it is used here is slightly more involved that usual, due to a few features.

Cyber Punch by JET Games USA

Instead of mounting the monitor to the area in the back, behind where people can accidentally hit if they overdo it, this places it in the marquee area. They game also uses an integrated camera to play “boomerang clips” (like those seen on Instagram in the past that will play a back-and-forth clip, in this case someone punching the bag) after a strike. It works best when you have multiple players in this instance and everyone can see those comparisons of their punches. It also has online leaderboards and you can scan a QR code to share your score.

The monitor does make the overall competitive and scoring experience work well, and then there are multiple difficulties to choose from, using the buttons seen at the top in front of where the bag is.

For those interested just in redemption, JET has also listed Cheddar Chase (which I found to be a fun reverse Whac-A-Mole), Stop-A-Prize, Unlock Mania, and an interactive kiddie ride to their site, with those shipping out. Missing though is their Talking Tom videmption game which was at both AEI’25 and IAAPA’25 – perhaps it just isn’t up to snuff.

I haven’t heard back about pricing on these games yet, but if you’re interested, contact your distributor and they can get a quote.

Got any thoughts about any of these titles?


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