Combining high-throughput play, high-fidelity graphics and 10+ games, Battle Arcade delivers a premium player experience with proven ROI in under six months.
Unlike floors limited to illuminated colours and simple patterns, Battle Arcade’s full-colour, full-graphic display can transform into a completely different game world with every title. Detailed environments, characters, animations and live visual feedback create richer gameplay across quick-reaction challenges, tactical team games and vibrant experiences designed for players of all ages.

Accommodating up to six players at once and available in three configurable models, Battle Arcade delivers high-throughput play through short, fast-paced sessions. As an expandable gaming platform, Battle Arcade can be refreshed with new titles, seasonal takeovers, venue-branded content and licensed intellectual property. Operators can introduce new experiences without replacing the attraction, encouraging repeat visits while retaining its relevance and commercial value over time.
Matt Daly, Head of Partnerships at Game Volt, said: “For operators, the value of Battle Arcade lies in the flexibility and commercial performance of the platform. Early data from our first North American installation indicates the potential for a return on investment in under six months, while the expanding content library gives venues something new to promote long after opening.”
“We have also worked hard to make Battle Arcade straightforward to run. Guests move from payment and onboarding to gameplay through a self-service kiosk, with no wearables, projection equipment or dedicated member of staff required. Integrations with multiple payment system providers are also available from launch.”
The self-service journey guides guests from payment and onboarding through to gameplay, reducing staffing requirements and keeping the experience intuitive for first-time players. Multiple payment integrations also make it easier to connect Battle Arcade with existing venue infrastructure.
With no headsets, trackers or other wearable equipment to distribute and maintain, turnaround between sessions remains simple. As the imagery is generated directly through the LED floor, operators also avoid the shadows, interrupted sightlines and ambient lighting concerns associated with projection.
Battle Arcade is available in three configurations, allowing operators to choose an option suited to their footprint and commercial objectives. One of these configurations includes the addition of interactive push-button walls, introducing additional game modes.
With a debut installation already in North America, Battle Arcade has been developed for family entertainment centres, arcades, competitive socialising venues, hospitality businesses and wider leisure destinations.
To discover Battle Arcade and register your interest, visit http://www.game-volt.com.
About Battle Arcade
Battle Arcade is an operator-free active gaming attraction built around a full-colour, full-graphic LED floor. Accommodating up to six players and launching with more than 10 high-resolution games across three configurations, it transforms a single footprint into a varied multiplayer arcade.
The self-service platform integrates with multiple payment system providers and requires no wearables or projection equipment. Its expandable content library supports new games, seasonal campaigns, venue branding and licensed IP.
About Game Volt
Game Volt creates technology-powered competitive socialising attractions for entertainment, hospitality and leisure venues around the world. Its portfolio includes Supercharged Shuffle, The Arena, Hotshots, Carnival Games and Battle Arcade.
Powered by the technology and creative expertise of CONDUCTR, Game Volt combines engaging gameplay, premium media and operator-focused design to create social experiences that are simple to run, commercially effective and built for repeat play.
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