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New Arcade Releases For 2018
The world of coin-op arcade entertainment continues to grow with new video games, videmption games and pinball tables being released at various times and seasons. This page was created to track those releases from around the world for the 2018 calendar year. Different regions are separated into the tabs below with video redemption (“videmption”) titles in »
Sega Announces Free Software Update For Daytona Championship USA [UPDATED]
Arcades and software updates have changed a bit over the years. It wasn’t too long ago that most were handled by a CD or DVD that your distributor might send your way, although most of the time you had to know about it and request it. For a time, some manufacturers offered the updates »
Newsbytes: Dance Rush; Aztarac Restoration; Jumbo Jumpin’; RIP Tom Petit
It’s been a little while since we had a proper newsbytes post but it is normal that arcade news not related to IAAPA is quite slow around the end of November/beginning of December. Here’s what I’ve been able to scrounge together for today. Have a great weekend and visit a local arcade if you »
IAAPA 2017: Amusement VR; Perfection; Spinner Frenzy; Ice Man; Dino Invasion
Is anyone ready for more IAAPA games? I knew you were. I am almost done with the videos from the event so perhaps I’ll find the time to procure other arcade stories. Then again, we’ve got the End Of The Year summaries to get to… Today’s post almost completes everything in the video arcade/pinball/VR »
Rashlander Arcade Orders Now Open
Not long ago we found out about a new game for the Airframe JAMMA arcade platform, designed by Griffin Aerotech and launched with the horizontally scrolling shmup Skycurser. Called Rashlander, this gravity-based game is another indie created effort that will expand the Airframe library to two titles. Today, Griffin Aerotech sent out an email »
IAAPA 2017: Pinball & Baseball; Namco; Mannequin Challenge
With IAAPA 2017 now in the past, I hope to catch up on news of everything that was there but it is a somewhat daunting task as so many ‘different’ games were on hand. Different in this sense is to say that we’re not comparing racers & light-gun games with each other but there »