Kotaku has posted hands-on impressions of the final arcade version of Street Fighter IV, which was shown off at Captivate ’08, a press event Capcom held in Las Vegas last week.
At the very least this alleviates concerns I had about the arcade version in the US to a point. It seems that there is still no distributor for the game but Capcom was obviously interested in showing off the arcade version to people as opposed to the console version. From the report it appears as though they have designed the game to play much like SF2, but with the newer graphics and a few extra features and as they state:
Street Fighter IV may sound like it’s been a bit dumbed down for the masses, but with Focus attacks, EX moves, Super attacks and Ultra combos all thrown into the mix, there’s more than enough fighting strategy here for those who have the will to unlock it.
The roster is a little small (if you’re used to the KOF series) sporting 16 characters which includes the original 12 characters from SF2: Championship Edition and four new characters.
So now we just need Capcom to find a distributor so that importing the game won’t have to be the path most operators take.
[Kotaku’s Hands-on impressions of SFIV arcade] [Discuss on the Forum]
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Molloy
I’m glad to hear it plays more like SF2. I found all the parrying in SF3 a little too much to handle. I don’t think making the game simpler to play necessarily dumbs it down. Ultimately it’s meant to be about reading your opponent, making the inputs for attack/defence very difficult isn’t the right sort of complexity to be adding in my opinion.