Andriasang has an interesting bit of news today, concerning Super Street Fighter IV Arcade Edition – apparently Capcom has decided to keep the AE content and balancing in arcades and will not be bringing it to consoles as DLC. This comes straight from the man at the helm of Street Fighter, Yoshinori Ono and it would seem to settle everything. But as I have read on different forums while looking into this story, some fans consider this to be a “trolling” comment just to get the fans worked up about it.
I do admit that I don’t have a lot of faith in what Capcom is saying right now because they have changed their minds on these things before but there is this possibility to consider – remember those Versus kits we talked about in January, the ones that would finally bring 2 player matches to one cabinet AND include an English translation? Those are slated for a release in March, and it seems that a lot of sources discussing this news are overlooking this fact. I already ordered one for my own arcade and I’m patiently waiting for it to arrive and I’ve heard of others who are doing the same. Could the existence of these kits be pushing Capcom in a different direction? As someone who has already spent a nice chunk of money in securing one, it’s nice news to know that we might have more time to enjoy some exclusive content for the arcade edition. I say that since Capcom could always change their tune but if they decide to stick with their guns on this, then that will make us operators happy.
In regards to the unbalancing that is introduced by Yun and Yang however, that’s not news as it’s been apparent since the beginning that they had some nice advantages. The question is whether or not that has made a big difference as people have played the game. I’ll have to try them out when my kit arrives, it should be interesting to see.
UPDATE: Taking a look at Yoshinori’s Twitter stream it’s not very reassuring for us arcade operators. As Arcade Belgium put it in their Twitter stream in regards to the demands of people who are Tweeting Ono : “You say “arcades are dead” but you don’t give them a chance”. Well put. I’ve noticed that people who claim arcades are dead don’t know a thing about this industry and the reality of how it works. They are quick to jump on the “arcades are dead” bandwagon while demanding that game developers not keep anything exclusive to our medium.
[Also see EDGE]