The Game Developers Conference is a great place for “postmortems”, or where a developer looks back at the development process for a title that they worked on. Insight is given as to what went right as well as what went wrong. So if you love the history of video games, postmortems are an excellent way of learning about it.
Simon Carless, who among other things works behind the scenes of GDC to make it happen, sent me links to various postmortems that have been held at different GDC events. I cannot embed these videos here as they are not setup like Youtube videos but more like interactive slides. I highly recommend checking them out either way, they provide unique insight into how these games came to be. You’ll need to set aside a few hours to watch them all however. The links take you to the GDC Vault.
Ed Logg’s Gauntlet Postmortem(GDC2012)
Mark Cerny’s Marble Madness Postmortem (GDC2011)
Toru Iwatani Pac-Man Postmortem (GDC2011)
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Jarett
Thank you for the links. I really enjoyed watching these postmortems. It’s always fascinating to hear the back stories to games.