Yesterday marked the beginning of another amusement/arcade industry trade show, this time the annual GTI Asia Taipei Expo 2013, being held at the Taipei World Trade Center in Taiwan. I’m not sure how much total information we can expect to glean from it but I imagine another post and perhaps it can hit a post trilogy by the time its all said and done. Then again, one initial report said that it was
So far from what I have gathered, it looks to be similar to the GAGA2013 show held in China last month. Naturally Taiwanese manufacturers have a stronger presence here than at other shows so we can expect to hear more along those lines. InJoy Motion is launching a new game to use their Air Series technology which you can find below and Sealy was going to be showing off the Crazy Motor game that was covered in the GAGA2013 post. At the time of this writing only a few pictures and no videos have been obtained from the show, so we’ll skip using tabs for now.
Pictures via Rico Shen of Music Game Fantasia –
Among the pictures received, this is the only new-new product shown so far, Allied Tank Attack by Taiwanese game maker InJoy Motion. It’s hard to determine how it plays exactly just by a single picture although I can see that it uses a yoke control for the left player to drive the tank and the right side uses InJoy’s unique mounted gun. They used this idea of the driver/shooter combo when they first unveiled Project X-Pher but they later scrapped that design in favor of doing a straight light-gun shooter. The seat does use their new Air Series motion tech, which employs various air bladders to move the seat around instead of mechanical arms or hydraulics. I am going to guess that this game is more of an evolution of something like Panzer Elite Action which the company also sells. I’m sure there will be videos of this in action before too long. Also, this will be a worldwide release as InJoy does with all of their games so it will likely be available for Western locations before the end of the year.
Next is a pic from the IGS booth. IGS is also a Taiwanese company that has made waves before and they have been expanding their reach of 3D games. Here is Speed Driver 4, a game made to compete with the likes of Namco’s Maximum Tune 4 series. SD4 was at IAAPA2012 through Wahlap (here is a video I shot of it at the show along with Wahlap’s Storm Racer). No comment on how it compares to Initial D6 or 7 or MaxiTune 4 since I have not played those yet. Also after the pic is the official trailer for the game released last year. The official site for the game (English) can be found here. The game to the right is IGS’ kids game, Hero of Robots.
Namco is there and their booth looks not unlike their booths at US trade shows like IAAPA2012 and Amusement Expo 2013 – excepting the addition of Wangan Mindnight Maximum Tune 4 of course.
I am guessing that this is Wahlap’s booth, judging by another picture below. Sega’s Dream Raider’s next to Wahlap’s Dance Core.
I found the following pictures on Instagram after doing a Twitter search, by user Idben who was at the show.
I’m not sure what the game is up-front here but what I find more interesting in this particular photo is a game behind them, over to the left. That just so happens to be Under Defeat:The Ride which is a sit-down version of Under Defeat.
In case you are wondering, this is apparently designed by Tong Li Animation. How legit it is, I’m not sure. It’s not Under Defeat HD+, just the original game that had been released to arcades several years ago.
And in another shot I find the background games more interesting than the principal point of the photo. That is not Super Bikes 2 but Wahlap’s new Storm Racer MT we spoke of the other day. And right next to that – Sega’s still unreleased K.O. Drive but in the original prototype cabinet that Sega had only shown off a couple of times before going in a completely different direction with it.
That’s all for now, stay tuned for more as there will certainly be more information trickling out of the show soon!
The last picture is of Dance Core, the most popular dancegame in China thesedays after Pump. It’s actually pretty interesting as it uses a body weight system. You don’t need to press any DDR arrows in the traditional way, just move your body weight.
Red arrows use feet, blue bar is for hands, the central red point is your body weight. You try to make the red points touch the red arrows for scoring.
Here’s a good video of it in motion at a tournament last year. The player level is pretty high! =]
So its basically 3DDX? Am I wrong?
Hey Phil! 3DDX did use pressure sensors and light sensors (like ParaPara and EZ2Dancer) but these were to register 1 movement whereas Dance Core’s weight system affects pressure more like Dance Central or an analogue controller
The 2nd picture is Speed Driver 4 that already fused in english version that sucked like initial d 7 (gameplay) and Maximum tune 4 (logo) and turning sound is bad than namco version