Sega shows off Operation G.H.O.S.T. for Europe & North America

arcadehero August 19, 2011 4

Newsfeed 1100 via The Stinger Report

Sega’s next light-gun shooter takes us back to the popular GHOST Squad franchise with Operation G.H.O.S.T. We’ve already discussed the game a little as it’s been shown off in Japan already but now we have confirmation that it is coming to the West. It’s first appearance here is at the AAMA Gala 2011 in Illinois (we’re waiting on pics of it as the event ends today) and Sega Amusements today created a page for the game on Segaarcade.com. The description is as follows:

Sega’s realistic tactical light gun shooter is back and this time it is set in the future! It’s 2035 and the war against terrorism continues. The terrorist network known as Blue Wolf is on the rise and they have seized Uranium in an attempt to build their own nuclear weapons. Liberalists form a task force to exterminate the Blue Wolf, reclaim the uranium and stop a nuclear disaster! That task force is called G.H.O.S.T. (Global Humanitarian Operations & Special Tactics)

Operation Ghost puts players in the shoes of highly trained special force agents. They must use precision shooting and quick reactions to complete the mission whilst using some of the brand new tools at their disposal! As well as new weapons, gadgets and equipment, Operation Ghost features a multi-coloured LED monitor surround. This feature enables; extended off-screen targeting, enemy approach direction indication and provides a game play experience that has never been seen before.

This follows in the footsteps of other recent Sega light-gun arcade games such as Golden Gun and Let’s Go Island although it’s style is more along the lines of Rambo. Operation GHOST has five player selectable stages as well as challenge levels like the sniper round integrated into the game as well. So far it’s only been shown in a 42″ format, whether they will also release a 32″ version remains to be seen. The page doesn’t describe how that scope on the top is used, if that’s just a sensor(seems unlikely given the bulk of the scope) or if it is something that the player can look through ala Silent Scope Sam in the comments says that the scope is actually a speaker where voice commands come from the game. So that means it’s hearkening back to Primeval Hunt, albeit a little different as the speaker on that was on the back of the gun and made the balance strange.   The LED net around the monitor is an interesting idea, one I would certainly like to see in action. Stay tuned for pics of the game at the AAMA Gala, we expect to see those very soon – if it’s soon enough I’ll add them to this post.

4 Comments »

  1. Sam August 19, 2011 at 8:21 am - Reply

    The scope on the top of the gun is a speaker. You get the game audio/voice commands from that speaker.

    • arcadehero August 19, 2011 at 8:35 am - Reply

      Thanks Sam! I assume you had a chance to see this at AAMA? Anything else noteworthy there?

      • Sam August 19, 2011 at 8:51 am - Reply

        I got a chance to play it a little. The LEDs are positioned around the monitor pointing outward. Stainless steel panels surround the monitor and theny reflect the LED lights to make it look like lines. It looks pretty cool when you’re standing there looking at the cabinet since the LEDs react differently to what’s going on in the game. But when you’re playing the game, I didn’t notice the lights at all. It’s still a proto so the audio syncing was a little off and the voice commands were playing at 1.5x the normal speed for some reason.

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