Console-To-Arcade #1: Gauntlet; Kokuga; Riptide GP2

arcadehero September 23, 2014 8
Console-To-Arcade #1: Gauntlet; Kokuga; Riptide GP2

One trend that is a part of the modern arcade landscape is that of the Console-To-Arcade port. It was a very rare, but not unheard of occurrence, in the Golden Age. As development focus and budgets moved from arcade to home, the modern industry has seen the idea of console games ported to the arcade become a source of revenue. Some examples in those recent times include: Blazing Angels (GlobalVR, 2008), GRID (Sega, 2010) and of course a plethora of videmption games like Doodle Jump, Temple Run, Rail Rush and most recently Flappy Bird.

Whether we like it or not, the idea will continue to happen, for videmption and video amusement alike. So the point of this post and possibly subsequent articles depending upon the reaction, is to take a look at titles that gamers might enjoy if they were given the treatment of jumping to the wonderful world of arcades. Granted the issue would be trying such a game in arcades outside of Japan and whether the risk of such a game in today’s world would pay off.

I certainly would like to hear your suggestions, so comment away!

Let’s start with:

Gauntlet (PC) – Officially released today, Gauntlet has returned to the video game scene but not in arcades where it was born. For the moment, the game is only available for PC where you can use a USB-based controller (including arcade sticks from what I am hearing) in the event the mouse and keyboard doesn’t feel right.

Of course this is low hanging fruit – given the game was originally designed for arcade games and the new game sticks very close to that formula, it wouldn’t require massive changes to still work in a coin-operated environment. I imagine that existing Dark Legacy cabinets could be converted without much trouble although a cabinet with a proper widescreen would be preferable. Either way, a cabinet to play this with three others by your side like the “good ol’ days” would be awesome to have. How well would it earn? It uses joysticks so that is a “strike” against it in today’s market however that can still do well with the right game (see: the success of Pac-Man Battle Royale). It’s hard to say how something like this which has a name might do since nothing has exactly fit this bill on the arcade market in a long time. Only way to find out would be to try. 😉

Kokuga (Nintendo 3DS) – Released in 2013 for the Nintendo 3DS handheld system, Kokuga is a scrolling shooter that took an approach the genre that hasn’t been seen in a while. Designed by G.Rev, who was responsible for several acclaimed arcade shooters, this title has you piloting a futuristic tank that must fight of hordes of enemies on your way to a boss fight. If it sounds a little like the arcade classics Vindicators or Assault, well it does have that feel to it.

As the trailer mentions, the game has the “arcade spirit” to it already so it would not need a ton of redesign on the software side. It is the hardware side that would present a challenge. This game on the 3DS is not quite a twin stick shooter – you can move independently from where you are aiming but the turret to aim is controlled by the shoulder buttons on the 3DS. Thus the arcade would need a control mechanism to grant two different types of movement to fit this bill. Such joysticks have been done before such as Ikari Warriors 3 or Xybots. The dual stick/yoke feel to Vindicators could still work, the only challenge being the power-up system which uses a touchscreen on the 3DS (which you could use a touchscreen or . A deluxe version could go crazy with a sitdown cabinet that has a joystick to move the tank, a knob on the other hand to move the turret, a touchscreen in the center to easily activate the power-up cards.

Yes this is different enough that it is doubtful that this would be a huge earner without a huge marketing effort. Given the game style it seems that it would make more sense as a kit which our industry isn’t really into at the moment. So I recognize that this would be more of a pipe dream than the other games; something that would have fit better into the market of 12 years ago more than the current situation.

Riptide GP2 (PC, Mobile) – A lot of gamers wanted to see Specular Interactive’s H2Overdrive make the jump from arcade to consoles but instead they received Hydro Thunder Hurricane on the Xbox 360. The developers of that game, Vector Unit,  have since kept their focus on the racing genre but mostly for mobile devices. They went back to the water racing game with RipTide GP, building on that with RipTide GP2.

Obviously out of the games mentioned here, this would have the greatest chance of getting an arcade conversion because it is a racing game. Jetski games have been done in the arcade before (the most recent I can recall is Sega’s Wave Runner GP from 2003). Vector Unit mentions on their website that RTGP2 is their most popular racing game which meant a PC version was released for the game, shown in the video above. That would be the best version to convert from. Not being a coder I am not sure how much work would be needed to modify the game for the proper controller, some sort of moving/feedback seat and streamlining the menus to get the players into the game faster. Add a water mist spray + wind devices (like was used with Simuline’s AquaRace Extreme 4D) for a deluxe version and I imagine this would be an easy sell to operators out there.

So this is possibly one of many such articles. What do you think would make the best ports from the console to the arcade?

8 Comments »

  1. Dave_K. September 23, 2014 at 3:44 pm - Reply

    I agree Kokuga has the best potential to be converted to arcade (being G.Rev is experienced in arcade platforms). For the controls, simple joystick and 3 buttons would still work. For reference, see Guardian Force (on Sega STV arcade hardware) which is very similar to Kokuga in terms of play. The aim and strafe dodging controls takes a little getting used to at first, but quickly becomes quite effective. GF was also ported to the Saturn.

  2. RJAY63 September 24, 2014 at 11:09 am - Reply

    The 90’s Arcade Racer for Wii U (if it ever gets released )

    Project Gotham. No chance now but the kudos challenges would have worked well in an arcade environment

    Crimson Dragon: Make it better for the arcade release first

    Child Of Eden: Imagine this on a giant screen!!

    House Of The Dead Overkill (language would have be removed)

    Mortal Komabat 9/10: again, blood/gore would have to go.

  3. Arcades4ever September 24, 2014 at 3:26 pm - Reply

    Well I mentioned that a super smash bros should be made where you only have 3 characters to choose from but in order to use other characters you had to complete a certain amount of rounds and then the machine would dispense an figurine of a character which could be scanned and then would allow you to play as that character abit similar to skylanders or amiibos that nintendo is working onPity they never bothered before really but I think it would work ad especially 4 players

  4. chaos September 24, 2014 at 6:18 pm - Reply

    I liked GRID and would love to see another game released in the arcade. Another one I feel that’s worthy is the DIRT series also by Codemasters. Both of these are solid racing games where the game play is more fast action vs. technical simulation.

  5. chaos September 24, 2014 at 6:19 pm - Reply

    As for simple games that would probably easy to bring to the arcade, I vote for Pac-Man Championship Edition DX. We’ve been playing the same Pac-Man/Ms. Pac-Man arcade games for years now. Namco isn’t making any money from these old cabinets so I’m shocked they haven’t done this already.

    • voltz15 September 27, 2014 at 12:06 am - Reply

      I was pretty upset CE never made it to the arcade scene.

  6. voltz15 September 27, 2014 at 12:09 am - Reply

    Has anyone played the custom cabinets at Galloping Ghost?

  7. Seth Eldridge September 28, 2014 at 7:01 pm - Reply

    Slightly on-topic, I wonder if bandai namco will try to get pokken to dave and buster’s.

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