Remembering Sega’s NAOMI-Based Arcade Hardware

arcadehero September 9, 2014 6

Today there is a lot of remembrance for Sega’s last home game console, the Dreamcast. I’m not here to get into why that effort failed but rather to remember something that came from all of Sega’s Dreamcast efforts – the Sega NAOMI hardware that was designed for arcades and released at the end of 1998.

For those unaware of the differences between the two, the NAOMI hardware featured more memory in terms of main, video and sound. Some other variants included the Sega NAOMI 2, Hikaru and Atomiswave. I suggest checking System16.com if you ever care to obsess over the technical details 😉 In a way it ended up being similar to SNK’s NeoGeo, in terms of quantity releases. Most older arcade hardware saw a few to a handful of games developed for it. Platforms like the NeoGeo and NAOMI have enough content to rival home console selections. Almost like the DC, the NAOMI has enjoyed some extra life with releases through the 00’s although the homebrew scene for NAOMI / Atomiswave is pretty much non-existent. Either way, the systems based on this hardware have a lot of content to discuss.

Let’s take a brief stroll down memory lane for the arcade side of the Dreamcast.

Crazy Taxi – Perhaps the most famous game released on the Sega NAOMI hardware but for good reason – it was a lot of fun. The home ports and subsequent console sequels (of which only the third got a later arcade outing as High Roller) did steal some of the thunder this game had, but it still did well in the arcade.

ctaxi

Planet Harriers (Hikaru) – A lesser known sequel to Space Harriers. This one never got a console port and one of these days I would love to get one for my arcade.

planetharriersfly

Cannon Spike / Gunspike – Like an amped up Zombie Revenge, which had some beat ’em up roots to it, Psyikyo’s Cannon Spike is more of a shoot ’em up than a beat ’em up and it is fun, crossing familiar Capcom faces like Cammy and Mega Man over. It was released to the Dreamcast but later in its lifespan and didn’t show up in too many arcades out West, so I don’t hear it talked about very often.

Under Defeat – Got to give some love to this shooter, created by G.Rev and rereleased in this more distinctive cabinet a few years back by Tong-Li:

Metal Slug 6 (Atomiswave) – The last time the series graced the arcade with its presence. Running on the Atomiswave hardware, the graphics received a nice boost over the MVS (although there are those who prefer the look of the MVS) and they let newer players try and get the hang of things with the easy difficulty. A larger character roster, more weapons and the ability to carry two guns among other things make this one worth paying attention to although opinion varies as to the “best” of the series (that usually falls on 3).

There are more I could get into however I would love to hear what you other Heroes of the Arcade think. On the different Arcade Heroes social media channels (Facebook, Twitter, Google Plus) I asked you the readers what your favorite NAOMI-based arcade games are. Here are the responses collected so far:

Facebook:

Sascha Sashimi – capcom vs. snk pro

Trey Delvon Mack – Wild Riders and Capcom vs. SNK 2

Chun Wah Kong – Under Defeat. CvS2.

Ryan Weseling – power stone one and two

Eric Conrad-Dixon – Capcom Vs SNK 2 by far.

JJ Kam – 18 Wheeler (short game but on the deluxe arcade cab it was awesome with that big wheel), Crazy Taxi, Derby Owners Club, Power Stone. I also liked House of the Dead 2. 4 of 5 of those are on Dreamcast. I wish they made a home port of Derby Owners Club that game was so addicting and EXPENSIVE (they do have a iOS / Android app but its not the same).

Joe Reno – I sunk so much time into Capcom Vs. SNK. My guilty pleasure is the WWF Royal Rumble game.

Kieran May – That’s a toughy, the maze of the kings, initial d series, wild riders, confidential mission and the house of the dead 2

Steven Miranda – Wild Riders (13 years later, I still don’t know if it was indeed Ronnie James Dio who sang Keith’s theme, “We Are Outlaws”), and of course Marvel vs. Capcom 2 (a.k.a. IT’S MAHVEL BAYBEE!)

Twitter:

GoroToro – Crazy Taxi, Power Stone, Samba De Amigo, Zombie Revenge, Typing of The Dead

The Dude – Giant Gram 2000, Melty Blood, Act Credenza, Sega Bass Fishing 2, GigaWing2, Capcom VS SNK 2, Dynamite Deka F355,

He also threw in “Jambo Safari if we include the cool cab with it” in a tweet after that. I came across that cab last year in a showroom, that was quite a sight.

jambo1

Tony Majors – CvS2 forever!

Las Vegas Arcade Soho (Toby Nanakhorn) – Spikeout!! Was that Naomi? We had a 3 player cabinet at my local arcade. Truly amazing!

Toby, the sequels Slashout and Spikers Battle were on NAOMI, so those do count – but the original wasn’t…

HERMAN EUXM – Capcom vs SNK 2 Marvel vs Capcom 2 Crazy Taxi Puyo Puyo Fever Virtua Fighter 4 Evolution Initial D: Arcade Stage Metal Slug 6

Dave_K. – Under Defeat, Ikaruga, Border Down, Psyvariar 2, Shikigami No Shiro 2

lungfish videogames – cosmic smash, VOOT, zombie revenge, power stone, confidential mission, mars matrix, cannon spike!

Arcade Otaku – Ikaruga, Under Defeat, Border Down, VF4 Final Tuned.

Poom Chompoosri – Capcom VS SNK2, Puyopuyo Fever, VF4 Final Tuned, Cannon Spike

Google+:

Azrial Alaria – Border Down / Giga Wing 2

Elsewhere:

ECM – Beach Spikers, Crazy Taxi 1, Jambo Safari, Spawn, Zombie Revenge, Power Stone. I am ONLY noting games I played on actual NAOMI hardware, not games I played on DC that came out before/with the DC version.

beachspikers

It was mentioned a few times so let’s end with Power Stone:

6 Comments »

  1. chaos September 9, 2014 at 5:33 pm - Reply

    I was a huge fan of Space Harrier so I was really excited when I first saw Planet Harriers. After just one game I wasn’t impressed since I thought the controls weren’t that great. I really feel the analog joystick on the original made a big difference.

  2. Dave_K. September 9, 2014 at 6:38 pm - Reply

    Planet Harriers also uses an analog stick, but needs constant recalibration which most arcade operators likely did not perform. Thus most cabs had floaty controls that didn’t center correctly, or were unable to perform the double roll move (required to dodge certain enemy attacks).

    • chaos September 10, 2014 at 5:35 am - Reply

      Thanks for the info. I didn’t think it was analog and “floaty” is exactly how I would describe the feel. Of course I can’t remember where I played it but it definitely was local. Hopefully I’ll come across one soon with the proper calibration.

  3. voltz15 September 10, 2014 at 12:21 am - Reply

    I’m pretty happy that we got a majority of these games on consoles with similar enough hardware to do the experience justice, but there’s a number of other titles many of us never had an opportunity to try out. One of the bigger titles was Rumble Fish.

  4. CJW September 10, 2014 at 4:49 am - Reply

    I will always remember House of the Dead 2 as not only the best in the HOD franchise, but also one of the best light gun games of all time, with the perfect balance of action and fun… and the cheesiest voice acting of its era. Lucky for us, it’s been faithfully ported to a number of consoles (and even the PC!) so we can keep on enjoying it even as it disappears from arcades.

  5. CD ageS October 22, 2014 at 2:51 pm - Reply

    Rumble Fish got a console release on PS2. The sequel however remains an arcade exclusive. Love this article BTW. Love Dreamcast and NAOMI with a huge passion. Those were some wonderful times at the arcade because Sega.

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