With the IAAPA 2015 trade show in full swing this week, we’ve got plenty of news to chew over that will probably last us for the next few weeks. As always, I work on videos so you can see what there is coming along for the arcade industry of the Western world. Here is the first batch of content to share with you. The first few videos I did not have a mic that was working on an acceptable level so I did the subtitles but the feedback wasn’t positive on that so I will be re-uploading those with vocal commentary once I can get to them (probably next week).
Overall it was a great show. I wasn’t able to stay for as long as I usually do but I was able to get some play in on everything major with a video screen. As expected, VR and interactive motion rides were bigger than ever but on the software end of all of those, they still need a lot of work to be what I would call ready for primetime (the worst were enemies that don’t react to getting shot 500 times, they just keep on truckin’ with their canned animations, so the coders are missing the value of instant action=instant reward that light-gun games typically provide).
There were many interesting games to see, many great booths and of course, great people behind the products. Expect more updates over the next few days. I have some photos to share but will start off with a gif of one cool game and videos for the rest:
This is a really cool video game at the Sheng Hua Technology booth (Chinese manufacturer) that they either called Piano Passion or Dream of Piano. With a real wood finish and the piano shaped cabinet, it draws a lot of attention. Granted, that real wood depending on what it is could be an issue for imports into certain countries or working in certain venues depending on the local climate. But for a music game it was pretty cool. More on this to follow.
Now for the videos – if the text is going too fast, my apologies.
That’s it for now, to do voiceovers on all videos that will take a bit of time but I’ll work on it and get the news to you! What are your thoughts on IAAPA so far?