This comes to us from an interview with Street Fighter IV producer Yoshinori Ono by Shack News and brought to our attention by The Stinger Report. Street Fighter fans should find this interesting:
“” Shack: Since there’s no planned arcade version for Super Street Fighter IV, do you think the future of SFIV is geared toward American and European audiences beacuse they are more console-based players? Do you hope to convert Japanese players into console players?
Yoshinori Ono: (I have removed a little part here-Adam)
For me personally, Street Fighter is an arcade game. It always has been. I’d love to do an arcade version, but the company is focusing more on console games right now, so [an arcade version of Super] didn’t reallypan out. That said, if there are people out there that want to see an arcade version, by all means, be vocal about it and let us know.
Emphasis mine there. This obviously confirms that at the moment there is no planned arcade release for the update to Street Fighter IV in arcades but as Mr. Ono himself stated, if arcade players are vocal enough about it, then we could see one. I am looking into getting some proper contact information for this but if you the players or operators really want this, the best bet is to flood Capcom with requests via their websites. Mr. Ono continued in the interview after that to discuss the US arcade market and his discussion of how they would expect a couple hundred arcades to go with it although they would prefer thousands of orders
I think getting thousands of orders, or even hundreds of SSFIV orders is not an impossible task but it certainly is difficult for a couple of reasons:
First of all price. When Capcom first showed SFIV for arcades everything was great until we found out that you had to buy two cabinets if you wanted a 2p experience and they wanted about $10,000 for each. some places had to place a minimum order of four machines. When Capcom was shopping for interest in distributing the game in the US it’s not surprising that they were pretty much shot down as very few venues have both the interest and money to invest in that. Obviously there were some locations that did but to sell the number of units that Capcom thinks it should sell, they needed to change their pricing strategy to really move units. If they could create a version where it’s 2 people on one cabinet(which makes the game enticing to smaller venues, which shouldn’t be ignored) and for a price well below $10k then we are talking but my hopes aren’t high on that unless they have learned a good lesson. I personally cannot think out a reason why if they did a SSFIV release that “development costs” should all be shoveled onto the arcade when in reality, the console release will cover that nicely.
Next is you have to convince us operators that the arcade version of Super Street Fighter IV will have enough to pull player interest away from their consoles. I know that interest is out there to a degree, as I’ve had people coming in expressing interest in an arcade version of SFIV even after the console release and some people do see the advantage of playing against someone at an arcade as opposed to over the internet (yes there are those who would rather do the latter, I know). Will the arcade version get any nice extras since we are paying a heck of a lot more for the game that can be purchased in a home form too along with nice arcade sticks?
BTW, Mr. Ono also mentions wanting to do a new Darkstalkers so we’ll have to see where they go with that one.