It’s official, folks – 2008 is the year of the fighting game. Not content with bringing back the Street Fighter series, Capcom has revived its popular line of crossover fighting games. Tatsunoko vs. Capcom pits the fighters from Capcom’s various games against characters from Tatsunoko Productions, a famous animation studio in Japan. The game sports a light cel-shaded appearance, and features the tag team battles and outlandish super moves familiar to players of past outings such as X-Men vs. Street Fighter and Marvel vs. Capcom. Currently, four characters have been confirmed for the game: Ryu and Chun Li from the Capcom side, as well as Ken Washio from Gatchaman (aka Matt from Battle of the Planets) and Tetsuya Azuma from Shinzo Ningen Casshan.
The game looks promising from the initial screenshots, though it is mildly disappointing that Capcom has chosen 3D again, especially in light of the favourable reception to the high resolution 2D graphics of King of Fighters XII. One future problem that the game may face is a lack of enthusiasm in the international market due to the use of the Tatsunoko characters, which aren’t as widely recognised as the Marvel characters of previous games. Still, it’s a rather exciting development so be sure to check out the many lovely screenshots and crazy machine-translated Japanese over at Famitsu.
[Famitsu: Tatsunoko vs. Capcom] [Discuss on the Forum]
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Molloy
Doing hi-res art properly costs a fortune. The new KoFs been in development for yeeaars. SF2 HD Remix seems to have taken ages too despite the number of frames the characters have being very low.
Dimps have churned out hi res fighters at a fairly impressive rate. Maybe it’s doable. I haven’t played most of them though so I don’t know if the Guilty Gear and Rumblefish sequels had that much additional art.
I’ve always hated the Marvel Vs. Capcom games with a passion. Far too much over the top supers/specials/combos and tagging characters bounding in and out of the screen. I’d like to see some simpler less chaotic play mechanics.