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Newsbytes: Toyshock Mini Pinball; Sega R360 On Location; Initial D & More

Newsbytes: Toyshock Mini Pinball; Sega R360 On Location; Initial D & More

arcadehero August 15, 2020 0

Welcome to the latest edition of Newsbytes, a weekend post where I curate some news about arcade & pinball machines from around the web. This week’s post is going to be a little shorter

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NESiCAxLive 2 Begins Testing In The USA Until Jan. 27th

NESiCAxLive 2 Begins Testing In The USA Until Jan. 27th

arcadehero January 4, 2019 5

Just a quickie post here. We recently highlighted news about Taito looking to test their NESiCAxLive 2 digital download arcade network in the states, and now it has begun. This tweet from the official

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Taito To Begin Testing NESiCAxLive 2 Exclusively At Round1USA

Taito To Begin Testing NESiCAxLive 2 Exclusively At Round1USA

arcadehero December 27, 2018 5

At the end of 2010, Taito released their version of a digital game delivery service to Japanese arcades by the name of NESiCAxLive. The idea was to replace the hardware kit with download-only software

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JAEPO 2017 Day 2: More New Arcade Games, More Videos

JAEPO 2017 Day 2: More New Arcade Games, More Videos

arcadehero February 10, 2017 1

Welcome to the second day of JAEPO 2017. Today is heavy on the video so take that as a warning in the event that your connection is running slow (like mine has been today,

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Taito Announces NESiCAxLIVE 2 For Japan; KOFXIV Will Be A launch Title

Taito Announces NESiCAxLIVE 2 For Japan; KOFXIV Will Be A launch Title

arcadehero October 17, 2016 8

News out of the Japanese arcade market has been a little slow this year compared to years previous. So today’s news about Taito coming back with something is welcome to see. Taito’s NESiCAxLIVE 2

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NESiCA x LIVE Lands At Round1USA Plus Other Game Updates

NESiCA x LIVE Lands At Round1USA Plus Other Game Updates

arcadehero August 13, 2015 5

NESiCAxLIVE Lands At Round1USA – The rush to bring Japanese games to the US market continues and now with a surprise twist. For the past few years, there has been a lot of talk

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Capcom “Reprinting” Arcade Classics Via NESiCAxLive Service in Japan

Capcom “Reprinting” Arcade Classics Via NESiCAxLive Service in Japan

arcadehero September 2, 2014 5

Recently Capcom launched a lawsuit against Tecmo Koei over “patent infringments” and a friend of mine who has formidable knowledge of the game industry stated that they must be in worse shape than thought

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Private Events Show Off New Product for Sega and Taito in Japan

Private Events Show Off New Product for Sega and Taito in Japan

arcadehero June 1, 2013 2

Newsfeeds 1310 & 11 via With Summer just about to start (I do wonder, given that the heater in my house kicking in this morning with as cold as it was), its time for

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Taito’s NESiCAxLIVE Arcades Getting KOFXIII Climax and…Skullgirls (and Spelunker)

Taito’s NESiCAxLIVE Arcades Getting KOFXIII Climax and…Skullgirls (and Spelunker)

arcadehero May 21, 2013 5

Little Update: Just a shout out to the7k and MMF who sent me this tip too but I did not check my email before checking Japanese news sources. UPDATE #2: We can add Spelunker

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Thought Experiment: A Blueprint For Revitalizing The Arcade Scene

Thought Experiment: A Blueprint For Revitalizing The Arcade Scene

arcadehero February 20, 2013 16

JAEPO is now finished and for the next big trade show we look forward to is Amusement Expo. One thing that was big at JAEPO was the continued support for online MVS type systems

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Taito Bringing Groove Coaster To Arcades

Taito Bringing Groove Coaster To Arcades

arcadehero January 29, 2013 0

In the rush to get a game title out onto the mobile game market, coin-op arcade companies have not taken exception to jumping on that particular bandwagon. Taito has embraced the mobile market a

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So how is Taito’s NESiCAxLive platform working out?

So how is Taito’s NESiCAxLive platform working out?

arcadehero April 26, 2011 3

At the end of December 2010, Taito released a new arcade platform in Japan called NESiCAxLive that creates a downloadable content delivery system for coin-op use. This allows operators to get varied content quickly

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